|The Last Enemy That Shall
☸ GOLD MEDAL ☸
Fastest Time: 5:29
Shot Accuracy: 85%
Number of Headshots: 15
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
Jack is shown shaving wood in the barn. John enters and compliments his son's use of tools. He'll make this the best farm in the county one day - if he can shoot straight enough to kill vicious animals. They discuss hunting a little more and then talk about flying machines turning men into angels (reference to a certain stranger mission string).
Outside the barn Uncle is looking through his telescope. He yells for John to come quick. John takes a look a quickly tells Jack to go inside the house, lock the doors, and stay inside no matter what. He gives Jack a hug and repeats the orders. Jack wants to know who it is but John only tells him that it's old friends he and Uncle will take care of. Jack runs off.
Enemies on the horizon
With Jack and Abigail locked up inside, John and Uncle take on enemy U.S. Soldiers entering the ranch from the south (Map 1
). Kill all eight of them however you can. They are good shots and use cover so use cover yourself if needed. Because they are spread out, trees and rocks aren't much help. When they are all dead Uncle tells you to get to the house and check on the family. Run over to the marker on the porch.
Inside Abigail wonders what to do. John tells her and Jack to stay inside and runs back out to the porch. Jack disobeys John and brushes past Abigail to join his father with a gun. A group of nine enemies on horseback come through the south entrance (Map 2
). They'll ride behind a hill to the right and dismount before running towards you. Kill them all however you can.
After killing a few of those enemies, a cutscene shows Uncle getting shot. Jack tends to him but keeps fighting. Back in control, continue killing the enemies. They'll advance past the hill to the rocks. Again, the enemy soldiers will use cover but the cover given keeps them somewhat grouped for a dynamite toss. You have the porch railings and a few rocks in front of the porch for cover. Seven more enemies on horseback also appear from the north. They'll ride right around the porch in front of you for easy pickings. After the enemy soldiers are dead, go over to Uncle.
Last call for Uncle
John says to Uncle that he's going to get him somewhere safe but Uncle knows he won't make it. With Uncle's last breathes he tells John to get Jack and Abigail out of there. He then dies where he lay. Jack yells and John tells him there's nothing they can do. Both enter the house. John tells his wife and son that they are leaving. He'll watch from the silo as they go to the barn to ready the horses. As they exit they stop at Uncle's body for Abigail to pay her final, silent respects before continuing on.
Exit, stage left
Run with your family behind some rocks. More enemy soldiers are spotted on the eastern hill past the barn (Map 3
). They'll ride down on horseback and dismount to the left of the barn. Kill all six before they get you or your family. Depending on where you are standing, you might be given a choice to stay on foot or go to the silo in order to cover your family as they run to the barn (Map 4
). If you are by the barn or stay right behind your family members (where the "on foot" marker appears) the next wave starts automatically.
Whatever you choose to do, protect your family from the incoming enemy soldiers. I like to stick on foot. There are three small waves of enemies coming from random south/west/north directions. The waves are of three, three more, and then four enemies. Kill all of them and get to Abigail & Jack who are behind the barn. You'll need to run around the back as well.
In a cutscene John tells Abigail and Jack they are leaving on the horse to find a place to hide and that he'll catch up. A worried Abigail tells John to stay out of trouble
. John tells her he will and kisses her. They share I love you
s before John smacks the horse, causing it to take off. With his family gone towards safety, John goes to the barn's front doors. He peeks out to see soldiers and government men waiting with their guns. He closes his eyes, takes a deep breath, and likely says a prayer.
With the camera behind him, John pushes open the barn doors. Outside he's faced with nearly twenty men - all pointing their guns at him. With one more attempt, he enters Dead-Eye. Pick whichever targets you want as your Dead-Eye meter ticks down to nothing or you reach the maximum number of bullets. You'll knock out a few but it's not enough. The enemies will all fire at once.
In a bloody cutscene, John is ripped to shreds by the gunfire. He staggers a little and coughs up some blood as Edgar Ross looks on and lights his cigar. John finally collapses and dies. Ross shakes his head and signals for the troops to take up.
Passing of the torch
Jack and his mother are still fleeing when they hear the gunshots. She tells Jack, who you now control, to go back for John. Get back to the barn in Beecher's Hope however you wish. After reaching the barn, a cutscene shows Abigail run over to John's lifeless body with Jack following. She mourns as Jack comforts her. Later the two are shown looking at John's new resting place - you might know it as "a fine spot
The camera transitions from John's grave marker looking new in the sun to a shot of it looking old and discolored in the rain. As the camera zooms out a man is shown donning John's hat. He turns around to reveal himself as Jack all grown up. The camera pans over to show the grave of Abigail with a brand new marker. It's now three years after John's passing. Jack is 19 and in your hands now. The music is "Bury Me Not on the Lone Prairie" by William Elliot Whitmore.
Although this is the end of John's tale and the last story mission, it is not actually the end of the game. There's still more to discover in a stranger mission available after this mission called "Remember My Family".
- Note: There are a lot of enemies in this mission so conserve Dead-Eye (use small bursts) or stock up on moonshine which replenishes Dead-Eye and gives you 10 seconds with a full meter.
- Quickly Dead-Eye/headshot the eight enemies ahead.
- Sprint into the house.
- Either wait for the nine enemies to reach the hill or you can actually try to shoot most of them as soon as possible when they are entering the ranch. A repeater is good for this since it can hold more bullets in one go. It's possible to kill enough very early and trigger Uncle getting shot. This will also add a couple enemies to the hill automatically, though, and trying to pinpoint the enemies to mark them at the far distance can be troublesome. Dead-Eye/headshot that wave and the second wave coming around the house from the north.
- Sprint to Uncle if needed.
- When you exit the house with Abigail and Jack, run towards the barn and use it as cover from the enemies on the east hill. They'll ride down and dismount next to the barn. Dead-Eye/headshot them all and your location will automatically trigger the next set of waves.
- If given the choice of on foot or silo, stay on foot. Again, you can run over to the barn which triggers the next set of waves.
- Dead-Eye/headshot the three small waves of enemies as they come at you and your family.
- Sprint around the back of the barn to trigger the cutscene.
- For John's last stand, pick as many headshots as possible before Dead-Eye or bullets run out. Note: Edgar Ross is behind someone towards the left and marked as "friendly" if you move your sight over him, preventing his demise. Fordham is not actually there in the firing squad.
- As Jack, quickly turn left and sprint across the field straight to the barn. Your horse will have unlimited stamina so don't worry about tapping sprint.
Spare the Love, Spoil the Child < The Last Enemy That Shall Be Destroyed > Stranger: Remember My Family