Red Dead Redemption Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
John learns how to catch and break horses for MacFarlane's Ranch.
Face opponents in poker and then a duel when things go bad.
Assist Ross and Fordham infiltrating Dutch's supposed hideout at an old riverboat. Unfortunately the gang is smarter than some think.
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Cattle rustlers have been spotted in Pike's Basin so the marshal enlists the help of John Marston to help bring them down.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
After wrecking the army's new toy, it's time to go back to horses in order to put a bullet in Dutch... if he allows it.
Take control of Mexican Army prisoner wagons with Landon and then take the prisoners to freedom in the United States.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
Bonnie needs help to guide some cattle from their pen out to pasture by an old oak tree. Give her a hand and start earning some cash.
Make friends with an old hero and learn a thing or two about shooting.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
Bonnie and John take part in a friendly horse race around MacFarlane's Ranch.
A storm is rolling in and Bonnie needs your help getting the cattle back to the ranch. Get the herd home safely before they become hamburgers.
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
Fresh blood in Mexico, Marston seeks help finding Escuella and Williamson from Captain de Santa but John will need to help the Mexican army before they will help him.
Nigel needs to raise some more cash for the assault on Fort Mercer. A race is easy money for him, especially when he won't be doing the hard work.
