Red Dead Redemption Guides
Discover in-depth maps, guides, and walkthroughs for Red Dead Redemption.
100% Completion
| Checklist | |
|---|---|
| Missions |
Story Missions
| New Austin | |
|---|---|
| Intro | |
| Bonnie MacFarlane | |
| Marshall Johnson | |
| Nigel West Dickens | |
| Seth Briars | |
| Irish | |
| Nuevo Paraiso | |
| Irish | |
| Vicente De Santa | |
| Landon Ricketts | |
| Luisa Fortuna | |
| Abraham Reyes | |
| West Elizabeth | |
| Edgar Ross | |
| Harold MacDougal | |
| Homestead | |
| Abigail Marston | |
| Uncle | |
| Jack Marston | |
Stranger Side-Missions
| New Austin | |
|---|---|
| Nuevo Paraiso | |
| West Elizabeth | |
| Finale |
Side Objectives
| Tasks | |
|---|---|
| Collectables |
Other Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
Fresh blood in Mexico, Marston seeks help finding Escuella and Williamson from Captain de Santa but John will need to help the Mexican army before they will help him.
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
Help a Mexican Army supply train through rebel-held territory. You probably aren't meant to come out alive, though.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
John learns how to catch and break horses for MacFarlane's Ranch.
Colonel Allende tells John that Williamson and Escuella have been captured and are being held in Chuparosa... Or so he says...
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Make friends with an old hero and learn a thing or two about shooting.
Drew MacFarlane is missing and Bonnie is worried. She and John find her father alive at a bloody scene but while they're gone the ranch heats up.
Nigel needs to raise some more cash for the assault on Fort Mercer. A race is easy money for him, especially when he won't be doing the hard work.
Wild mustangs are spotted roaming the plains. They're worth a good amount so might as well capture a few.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
Drive Seth to a secluded location while he checks some deceased friends for his treasure map.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
After wrecking the army's new toy, it's time to go back to horses in order to put a bullet in Dutch... if he allows it.
Assist Seth with getting his treasure from the Tumbleweed mansion. The other treasure hunters won't make it easy, though.
Escort Nigel West Dickens to a doctor in Armadillo before he bleeds to death. Along the way you'll need to protect him from some bandits.
Bonnie needs help to guide some cattle from their pen out to pasture by an old oak tree. Give her a hand and start earning some cash.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
The MacFarlanes lost all of their corn sacks and desperately need supplies. Luckily the Marstons have plenty to give.
Ross wants to make a final assault to kill Dutch van der Linde with the help of the US Army. Of course Dutch won't give up without a fight.
