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Red Dead Redemption Guides

Discover in-depth maps, guides, and walkthroughs for Red Dead Redemption.

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Red Dead Redemption Story Mission Guides

Showing 1-30 of 58 Red Dead Redemption Story Missions Guides

Story Mission List
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
Wild Horses, Tamed Passions
John learns how to catch and break horses for MacFarlane's Ranch.
Hanging Bonnie MacFarlane
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
New Friends, Old Problems
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
The Last Enemy That Shall Be Destroyed
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
Obstacles in Our Path
Bonnie and John take part in a friendly horse race around MacFarlane's Ranch.
John Marston and Son
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
For Purely Scientific Purposes
Escort MacDougal and Nastas to meet with some of Dutch's Native men. Apparently talking is not actually something they want to do.
The Sport of Kings, and Liars
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
This is Armadillo, USA
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Must a Savior Die?
Rescue Abraham Reyes - the leader of the rebels - from the grip of the Mexican Army and bring him to safety.
An Appointed Time
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
The Assault on Fort Mercer
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Man is Born Unto Trouble
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
You Shall Not Give False Testimony, Except for Profit
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Spare the Rod, Spoil the Bandit
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
The Gates of El Presidio
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Exhuming and Other Fine Hobbies
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
Exodus in America
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
The Great Mexican Train Robbery
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Women and Cattle
Bonnie needs help to guide some cattle from their pen out to pasture by an old oak tree. Give her a hand and start earning some cash.
Lucky in Love
Face opponents in poker and then a duel when things go bad.
A Tempest Looms
A storm is rolling in and Bonnie needs your help getting the cattle back to the ranch. Get the herd home safely before they become hamburgers.
Pestilence
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Captain De Santa's Downfall
Luisa wants De Santa dead. He may also know where Escuella is too. Don't expect De Santa to surrender easily.
Cowards Die Many Times
Colonel Allende tells John that Williamson and Escuella have been captured and are being held in Chuparosa... Or so he says...
Landon Ricketts Rides Again
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Empty Promises
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
We Shall Be Together in Paradise
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
On Shaky's Ground
John has himself a gun but now he needs ammunition. Irish has a friend who can help with that - if he didn't get himself c-c-caught first.