Red Dead Redemption Guides
Discover in-depth maps, guides, and walkthroughs for Red Dead Redemption.
You can search and filter our guides using the form below.
Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
John learns how to catch and break horses for MacFarlane's Ranch.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
Bonnie and John take part in a friendly horse race around MacFarlane's Ranch.
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
Escort MacDougal and Nastas to meet with some of Dutch's Native men. Apparently talking is not actually something they want to do.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Rescue Abraham Reyes - the leader of the rebels - from the grip of the Mexican Army and bring him to safety.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Bonnie needs help to guide some cattle from their pen out to pasture by an old oak tree. Give her a hand and start earning some cash.
Face opponents in poker and then a duel when things go bad.
A storm is rolling in and Bonnie needs your help getting the cattle back to the ranch. Get the herd home safely before they become hamburgers.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Luisa wants De Santa dead. He may also know where Escuella is too. Don't expect De Santa to surrender easily.
Colonel Allende tells John that Williamson and Escuella have been captured and are being held in Chuparosa... Or so he says...
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
John has himself a gun but now he needs ammunition. Irish has a friend who can help with that - if he didn't get himself c-c-caught first.
