Red Dead Redemption Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
John learns how to catch and break horses for MacFarlane's Ranch.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
Make friends with an old hero and learn a thing or two about shooting.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
After a long and troublesome adventure it's finally time to see the Marston family again. The ranch has some assembly required.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Now that the Marstons have cows, the cattle need get out for food and a healthy run - perhaps more than needed or expected.
Assist Ross and Fordham infiltrating Dutch's supposed hideout at an old riverboat. Unfortunately the gang is smarter than some think.
Drew MacFarlane is missing and Bonnie is worried. She and John find her father alive at a bloody scene but while they're gone the ranch heats up.
Help MacDougal escape Blackwater from Dutch and his savages. Snipers and cavalry won't make it easy, though.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Rescue Abraham Reyes - the leader of the rebels - from the grip of the Mexican Army and bring him to safety.
The MacFarlanes lost all of their corn sacks and desperately need supplies. Luckily the Marstons have plenty to give.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Take control of Mexican Army prisoner wagons with Landon and then take the prisoners to freedom in the United States.
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
John Marston seeks help from the marshal in Armadillo. The two strike a deal to help each other out.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Jack decides to go hunting on his own. Not the best idea for someone in his position.
Ross wants to make a final assault to kill Dutch van der Linde with the help of the US Army. Of course Dutch won't give up without a fight.
