Red Dead Guides
Guides, maps, checklists and walkthroughs to help you achieve 100% completion for every Red Dead game!
Here at iRedDead we've got hundreds of guides and walkthroughs covering every single Red Dead game. Use the filters below to jump to a specific section or keep scrolling to see everything.
Guides
Showing 61-90 of 293 Guides
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Drew MacFarlane is missing and Bonnie is worried. She and John find her father alive at a bloody scene but while they're gone the ranch heats up.
A man is crazy about his love who was taken by bandits. He is grateful for any help towards her return.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Set an enslaved immigrant free so he can rejoin his girlfriend - if only he can break other chains.
Before, during or after most levels you'll be able to purchase items from the shop which unlocks showdown characters and levels and journal entries. Find out about everything there is to buy here.
A legendary old friend is doing his part to keep his corner of Mexico in order but could use a few supplies for a new type of weapon.
Red gives chase to Diego's heavily armored train while on horseback.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Fresh blood in Mexico, Marston seeks help finding Escuella and Williamson from Captain de Santa but John will need to help the Mexican army before they will help him.
There are two different types of jobs to complete across 5 locations in Red Dead Redemption - Horsebreaking and Nightwatch.
Bonnie MacFarlane is worried about her father. He trapped some zombies in the barn but hasn't come out yet. There's only one way to know his fate.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
Nigel West Dickens has found a way for John to get into Mexico but he'll need a disguise to ride the US Army's train. Zombies make everything difficult, though.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
Cattle rustlers have been spotted in Pike's Basin so the marshal enlists the help of John Marston to help bring them down.
Luisa needs her sister to flee the approaching revolution and get to safety elsewhere.
Assist Ross and Fordham infiltrating Dutch's supposed hideout at an old riverboat. Unfortunately the gang is smarter than some think.
A young woman holds onto her faith to save her from the Wild West.
