Red Dead Guides
Guides, maps, checklists and walkthroughs to help you achieve 100% completion for every Red Dead game!
Here at iRedDead we've got hundreds of guides and walkthroughs covering every single Red Dead game. Use the filters below to jump to a specific section or keep scrolling to see everything.
Guides
Showing 61-90 of 293 Guides
A pregnant woman seeks support for her unborn child. She knows of a man who should have some money.
Text walkthroughs, screenshots, maps and objectives for all survivor side-missions in Red Dead Redemption: Undead Nightmare.
An old man has shot the ultimate mythical creature and says they need to be wiped out before more humans are in danger.
John Marston seeks help from the marshal in Armadillo. The two strike a deal to help each other out.
The devil's drink is a source of argument. Now, a choice must be made between black and water.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Our interactive checklist detailing every individual task you'll need to complete in order to earn 100% completion in Red Dead Redemption: Undead Nightmare.
Help a Mexican Army supply train through rebel-held territory. You probably aren't meant to come out alive, though.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
A writer from the east wants to immerse himself into the Wild West. Not everyone likes his humor, though.
The first person of interest as to the cause of the plague is Seth and his glass eye. He hasn't changed one bit since we last saw him.
Luisa needs her sister to flee the approaching revolution and get to safety elsewhere.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Face opponents in poker and then a duel when things go bad.
Given the chaos of the zombie plague, numerous people are missing. Many might be lost but some have a chance of still being alive.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
After wrecking the army's new toy, it's time to go back to horses in order to put a bullet in Dutch... if he allows it.
Cattle rustlers have been spotted in Pike's Basin so the marshal enlists the help of John Marston to help bring them down.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
